![]() ![]() ![]() These were great near the end of the mission to set up around us at entry points when we knew we were about to trigger a flood of enemies.Īnother teammate had a glue gun equipped which sounds incredibly lame, but was actually very useful. If an enemy broke the laser line then - boom! - explosion time. ![]() I could walk up to a wall or any surface, press and hold E, and then have a mine appear with a red laser across to the next surface. The developers told me that there is actually a dedicated enemy scanning device as well, but no one on our team was smart enough to actually select that tool. It’ll also show red dots where enemies are located. It sends out signal waves that detect where walls are and slowly fills in gaps on your map in the direction you're pointed. One of the tools you can take with you on missions is a mapping device that you use by pointing it in a direction and activating it. In fact, you don’t even start with a filled-in map at all. Since GTFO is such a hardcore-style game, it’s not as simple as just going to a waypoint. Painted up high on the walls I could see that we’d started in a different zone, so we needed to start out by figuring out where the right zone was. When we first landed inside the complex the three developers from 10 Chambers Collective I had on my team walked me through the basics. All of those are equipped to the 1-4 key on the keyboard with the 5 key used to equip your health or ammo packs. Before heading out on an expedition, you can pick your loadout of weapons, which includes a primary weapon, like an SMG or Assault Rifle, a secondary weapon, such as a Shotgun, a tool of some kind, such as proximity mines or an enemy scanner, and a melee weapon, like a sledgehammer. The premise is simple: you and up to three others take on the role of scavengers that have been sent down into the depths of underground complexes to extract valuable artefacts. GTFO is one of the most tense and palm-sweatingly exciting games I’ve played this side of Left 4 Dead. I’d seen the trailers, I’d done my research, and I thought I was ready. But in the case of GTFO I had a game that I already knew about and was fully aware of what the team was going for. Sometimes a game is just wildly different than I expected or ends up being more difficult or nuanced than I thought. I’ve had a few demos over the years at various E3 shows in which I felt like I wasn’t really fully prepared. ![]()
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